As a gamer that likes to play just about every genre, playing a new sports game in 2022 was on my bucket list. I’ve played an unlimited amount of racing titles, football, basketball, and even the occasional soccer game here and there over the course of my life but now was the perfect time to try something entirely new; Rugby 22. The game hits some highs and also lows but I can definitely say that heavy enthusiasts are going to find joy in the fact that a new rugby game has made its way onto consoles. Newbies beware though.
The game offers licensed teams but some of the big ones are missing like the national team of England, various other English teams, South Africa, and more. I know it can be hard to get licenses for games but, in my opinion, when you make a game then try to get as much as possible. Especially in this case for England and stuff since these countries are big on rugby. And if you are still unable to get them, make some fantasy players to at least compensate it a bit, but unfortunately, that’s not the case in Rugby 22.
When you do finally get to grips with the control scheme, Rugby 22 offers several modes: Quick Match, Online Match, Career, and League. Quick Match is exactly what is says on the tin, allowing you to jump into a game against AI or a friend with no strings attached, Online allows you to play online against a friend or another person, League allows you to play a season as a team from one of five leagues (Top 14, Premier League, URC, Pro D2, and the Nation’s Trophy), while Career allows you to take your custom team, created using player cards you unlock as you play, against AI or a friend online.
The big problem is if you don’t already have some sort of knowledge about the sport already then you are going to feel very lost in the shuffle. Sure, the game takes its time to teach you its gameplay mechanics and some rules of the game but there is far too much missing to truly get it all down.
There are a few reasons why the sound gave me mixed feelings. First of all, the menu track is constantly the same. There is no variation and I got tired of it after hearing it on loop for 3 minutes. Secondly, the in-game commentary. I know in sports games this is always the same but most of the time there is at least a little bit of variation but here they kept it to a bare minimum. I felt like after a short ten minutes I had heard every comment they could make in the game so this felt repetitive really fast. And third is something I liked thus why I put it in mixed feelings. It’s the sound that the public makes. They are there to cheer you on, as they should, and it’s something I quite enjoyed.
In your first couple of hours playing Rugby 22 then, you’ll be forced to button mash in the hopes of getting somewhere. Then, when you start to get to grips with the control scheme, you’ll have better, more organised games that make it feel more of a joy to play.
With that being said, the game still has its weak points when it comes to the overall finished product. Primarily in its ugly and uninspired visuals and team management system. Though my experience with the game wasn’t the most positive in the world, I still came out of it learning more about a sport that I’m starting to really like, and that alone may be worth giving it a try.
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