Regarding the complaints made by Overwatch 2 players about solo and other potent hero abilities, Blizzard released a formal response. Since the release of Overwatch 2 and the introduction of the new character Thorjayne, this issue has gained increasing attention. Sojourn isn't the only Overwatch 2 character to be criticized for being too strong or unbalanced in a certain meta, but it is the subject of the current debate regarding Blizzard's balancing efforts. In the game, players can prepare an ample amount of Overwatch 2 Coins.
People who haven't played Overwatch 2 might be startled to learn that Sojourn had the power to instantly kill a lot of the game's heroes when she first appeared. Of course, Widowmaker has the same ability, but it takes a little of "charging" for the power to build up in her sniper rifle for a one-shot headshot. Sojourn likewise needs to "charge" her weapon before she can headshot with a single flick, but once charged, she can. She can also perform a one-shot headshot when employing her ultimate power, which also grants her a burst of fire.
However, Sojourn's most frustrating issue may not be her one-shot abilities, but Blizzard's choice not to nerf Sojourn throughout the first season of Overwatch 2. Keep this in mind when reading Blizzard's statement on the subject. Overwatch 2 game director Aaron Keller published a lengthy developer update on Friday that covered many topics, but his comments on one-shot abilities may be of most interest to many Overwatch 2 players.
Unfortunately, Keller was noncommittal on the topic. "One-shot and frustrating hero mechanics" are discussed not only by the community, but also by the development team, Keller said. Keller explained that these discussions involved a lot of nuance, involving "the mechanic, the trade-offs of using it, the overall power level of the hero, how often the hero is used, and things like the fantasy of the hero." He then went on to say that feedback is welcome and development People are listening.
In the end, Keller is limited in what he can say. Since the majority of video gamers are aware with contemporary game production, discussing specifics of game design and anticipated modifications before they are actually implemented can be heated. Plans can't be carried out, change, or take longer than anticipated. Therefore, until they can offer it, companies like Blizzard must be cautious about what they communicate.
Players of Overwatch 2 appear to be growing impatient with this problem, though. As was already mentioned, Blizzard chose to focus on Sojourn during the Overwatch 2 launch season rather than making any significant adjustments to her abilities, which annoyed several players. Go to eacgame.com for additional game guides.