When Baldur's Gate 3 launches, players will have a variety of classes and races to choose from. While players have a lot of options in the early access version of the game, and even more options have been confirmed in the full version of Balder's Gate 3, of all the options, the barbarian is probably the most tanky. Players can prepare enough Baldur's Gate 3 Account in the game.
Barbarians have been around since Baldur's Gate 3 Early Access and have a reputation for being great melee damage dealers who can take multiple hits. Like many other classes in the game, the full version will give players more options in how they build their barbarians, but no matter which direction they choose, it's a worthwhile class to have when someone needs to absorb all the damage.
Barbarians take damage while dealing damage
The most important thing about Barbarians is that they are arguably one of the more accessible classes in Baldur's Gate 3 due to their emphasis on dealing a lot of damage while having great defense. Their main purpose on any team will likely come down to utilizing these traits, no matter how players customize them.
That being said, they still have a lot of room for expression, and like any other class in Baldur's Gate 3, Barbarians can choose from multiple sub-classes based on sub-classes in D&D. All 3 subclasses of barbarians have some rage variants that augment player damage with physical melee attacks and thrown objects, but each subclass offers variants to add a little spice to individual playstyles.
Based on Path of the Berserker, Berserker is for players looking for a classic barbarian playstyle that emphasizes brutality and reckless physical prowess to take down enemies.
Hearts of the Wild, based on Path of the Totem, still focuses on physical prowess, but is themed around selected animals, whether it's a wolf calling allies or an eagle swooping down on its prey.
Wild Magic is based on Path of Wild Magic and adds a wild surge when the player activates Berserk as the primary effect, resulting in a d8 roll to determine the magic effect.
All barbarian subclasses play with their berserk abilities, as many of the latent abilities gained are offensive, while some are useful for support. Wild magic is a bit of an anomaly in that the effect granted is based on a separate roll, but still depends on whether rage is active or not. That doesn't change the fact that all types of barbarians can help bring out the best in Baldur's Gate 3's most powerful melee weapons.
Outside of combat, barbarians are still useful to teams, as they can break through many locked doors, and are invaluable for passing skill checks that rely on physical abilities. Despite their prowess in combat, barbarians are also adept at using their power to end confrontations quickly before serious combat breaks out, or use it to intimidate an enemy into giving way. Although the concept of this class is simple, its role-playing ability is still very strong.
This extends to the way Barbarians are built in Baldur's Gate 3, as no matter what subclass is chosen, emphasizing having high Strength and Constitution is ideal given that they are often at the center of battle and these stats count towards their saving throws. Having a decent amount of agility can also help the barbarian out of trouble, as this affects both his armor rating and the damage of ranged weapons, meaning you have the option to fall back on if close-range physical attacks aren't an option.
Barbarians are a great introductory course for players new to Baldur's Gate 3's systems, as they're relatively straightforward to understand and incredibly satisfying to play. Few things compare to easily breaking down a massive door or taking a massive hit from a boss' health, and the Barbarian is the perfect class to do both. For more game guides, please refer to eanews.top.